Camryn Grimes already knew MOUSE: P.I. For Hire felt different before she booked the role. At WonderCon, Grimes opened up about joining the game as Tammy, why game voice acting demands a different rhythm than film and television, and what makes this strange noir shooter feel so instantly appealing. The biggest takeaway was simple. MOUSE: P.I. For Hire does not just look cool. It sounds like a game built to feel cinematic, nostalgic, and just unpredictable enough to keep both actors and players hooked.

Tammy Lives at the Crossroads of Noir and Nostalgia

For Grimes, the game’s appeal starts with its style. She described MOUSE: P.I. For Hire as something that feels familiar while still carving out its own identity. That is a hard balance to hit, but it is exactly why the project stands out in a crowded gaming space.

“That rubber hose animation is so wonderful.”
“It’s going to feel familiar while also establishing its very own thing, its very own world.”

She pointed to the game’s language, weapons, design, and worldbuilding as the pieces that make Mouseburg feel fully alive. She also cited Who Framed Roger Rabbit as a touchstone, which makes perfect sense. MOUSE: P.I. For Hire pulls from old animation language, but it uses that style inside a pulpy detective setup with shooter mechanics. That contrast gives the game its hook. It feels like a cartoon fever dream with a tommy gun and a case file.

Game Voice Acting for MOUSE: P.I. For Hire Gave Grimes a Different Kind of Challenge

Grimes also explained why game acting hit differently than her work on camera or in more traditional animation. In games, actors do not always get the full story in order. Instead, they build performances from fragments, alternate takes, and branching possibilities.

“Gaming is a little bit more tidbit and bite size.”
“You have to deliver things a few different ways.”
“You get to do one line a lot of different ways.”

That process appealed to her. Rather than seeing the fragmented structure as a limitation, she framed it as a creative challenge. She had to ask more questions, chase more context, and trust the voice director and developers to guide the performance. That approach also fits the game itself. A noir mystery should feel a little elusive. Even the actor playing inside that world does not have every answer.

Grimes Saw Herself in Tammy Right Away

MOUSE: P.I. for Hire

The interview gets even better when Grimes talks about Tammy. She did not describe the character in abstract terms. She described a connection. She saw the animatic, recognized the energy, and immediately locked into the role.

“I felt so, so close to her.”
“She was such a kindred spirit.”
“Giving her a lot of spunk and a lot of grit and a lot of texture in her voice.”

That is a big reason this casting sounds promising. Grimes is not just excited to be in a game. She sounds genuinely aligned with the character. She even linked Tammy to her own tomboy streak and fix-it instincts, which gave the role a grounded edge. That kind of connection often matters more than lore dumps or marketing buzz. When an actor sees the character clearly, the audience usually hears it.

By the end of the interview, Grimes framed MOUSE: P.I. For Hire as part mystery, part first-person shooter, and part nostalgic throwback. She also said the surprises will hit her almost as hard as the audience, since she has only seen what the developers have shared publicly. The official Steam page lists MOUSE: P.I. For Hire from Fumi Games and publisher PlaySide with an April 16, 2026 release date, and it is currently available to pre-purchase on Steam.


MOUSE: P.I. for Hire

Are you excited for MOUSE: P.I. For Hire? Does the noir cartoon style make this stand out from other shooters? Which kind of role would you want Camryn Grimes to tackle next in gaming? Share your thoughts in the comments or @me